Everything it does, in the order of a session night.

From the prep you do on Sunday to the epilogue on the big screen. Filter by the screen it shows on, or jump to a chapter.

  1. 01 Before the session
  2. 02 The console and the two screens
  3. 03 The world map and the road
  4. 04 The fight
  5. 05 Atmosphere and sound
  6. 06 Your cast and the players
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Before the session

Prep once, in a workspace built around how a campaign really grows.

Your campaign in one placeLaptop
Sessions, scenes, the party, NPCs, handouts, maps, music and shops, each in its own tab.
Scenes you start in one clickLaptop
A scene remembers its battlemap, its mood image or video, its music, ambience and weather, and your notes.
A library that stays findableLaptop
Folders, search and your recent picks, however big the campaign gets.
Bring your own artLaptop
Battlemaps, mood images, world and city maps, as pictures or video. Drop a whole folder in at once.
Fits your real tableLaptopTable
Line the grid and the projection up with your own table, once.
HandoutsLaptopWall
Letters, maps and clues, ready to put on the wall when the party finds them.
Notes and attendanceLaptop
Private notes per session, and who is at the table tonight.
Art prompts includedLaptop
Ready-made prompts in one house style for portraits, NPCs, backdrops and battlemaps, for the image tool you already use.

The console and the two screens

One console on your laptop, a mood screen on the wall and a battlemap on the table.

One consoleLaptop
What the players see, your library, the map, the fight, the party and the dice, on one screen.
Go live in one clickLaptopWallTable
Pick tonight's weather and mood, and both screens and the music change together.
Preview firstLaptop
Look at anything privately before the players see it.
Always in controlLaptopWallTable
Black out a screen, or wake a stalled one, from your laptop.
Scenes that breatheWall
Moving light, embers and dust, warming up as a fight gets tense.
Title cards and captionsWall
Carve in a chapter title, or put a line of narration on the wall.
Turns at a glanceWall
Whose turn it is and what the enemies look like, without ever showing their exact hit points.
Fog of warLaptopTable
Paint it away from behind the screen; the table follows.
Spell templatesLaptopTable
A Fireball's reach lands on the table where everyone can see it.

The world map and the road

Bring your own world map, and travel it.

Your world, inkedWall
Your own map, styled like a cartographer drew it, with the places the party knows of.
Plan the roadLaptopWall
Plan a journey and travel it day by day, on the wall.
Things happen on the wayLaptopWall
Road events and sightings, and a road that can burn straight into the next fight.
Towns up closeWall
Zoom in on a settlement and its streets and walls appear.

The fight

From the first roll for initiative to the epilogue on the big screen.

Fights you prepareLaptop
Set up your encounters ahead, and what both screens show when they start.
Initiative without the paperworkLaptop
Type what the table rolled and the order is there. Damage, healing and conditions in a click.
A boss gets an entranceWall
The torches go out, the floor shakes, and the boss is named on the wall.
Dice on the big screenLaptopWall
Roll in secret, or let the dice land on the wall. Natural 20s get the drama they deserve.
Every hit landsWall
Hits shake the screen; fallen foes and fallen heroes get their moment.
An epilogue for every fightWall
The MVP, the boss slayer and the fight's best moments, on the wall when it is over.

Atmosphere and sound

Shops, weather, rests and music: the moments between the fights.

Shops the table can readLaptopWall
A themed price board on the wall, run live from your laptop.
Weather on both screensWallTable
Rain, snow, mist, ash and storm, and you hear it too.
Rest by the fireWall
A short or long rest gets its own campfire screen and music.
Level upWall
A celebration on the big screen when the party grows.
Music that fitsLaptop
Pick a mood, or let the music follow what is on the wall.
Layered ambienceLaptop
Stack rain, wind and a crackling fire, each at its own level.
Your own SpotifyLaptop
Your playlists, right in the console.
Needs: Spotify Premium

Your cast and the players

Monsters, NPCs and the party, and an optional app for the players.

NPCs with a faceLaptopWall
Portraits and a line about them for the wall, your notes for you.
A bestiary to start fromLaptop
Search the open 5e monster library and bring in what you need.
Statblocks from a photoLaptop
Snap a statblock and it becomes a monster you can use.
Needs: Your own Gemini or Claude API key
Your party, importedLaptop
Bring characters in from D&D Beyond, and keep an eye on everyone's hit points at a glance.
Join with a codeOptional add-onPhone
Players join with an invite link and claim their hero.
A sheet in their pocketOptional add-onPhone
Hit points, conditions, death saves, rests and their bag.
Their turn, on their phoneOptional add-onPhone
The turn order, and a nudge when it is their turn.

A whole session in 2:31.

From the first Fireball to the last epilogue. Jump to any chapter.

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