Everything it does, in the order of a session night.
From the prep you do on Sunday to the epilogue on the big screen. Filter by the screen it shows on, or jump to a chapter.
Before the session
Prep once, in a workspace built around how a campaign really grows.

- Your campaign in one placeLaptop
- Sessions, scenes, the party, NPCs, handouts, maps, music and shops, each in its own tab.
- Scenes you start in one clickLaptop
- A scene remembers its battlemap, its mood image or video, its music, ambience and weather, and your notes.
- A library that stays findableLaptop
- Folders, search and your recent picks, however big the campaign gets.
- Bring your own artLaptop
- Battlemaps, mood images, world and city maps, as pictures or video. Drop a whole folder in at once.
- Fits your real tableLaptopTable
- Line the grid and the projection up with your own table, once.
- HandoutsLaptopWall
- Letters, maps and clues, ready to put on the wall when the party finds them.
- Notes and attendanceLaptop
- Private notes per session, and who is at the table tonight.
- Art prompts includedLaptop
- Ready-made prompts in one house style for portraits, NPCs, backdrops and battlemaps, for the image tool you already use.
The console and the two screens
One console on your laptop, a mood screen on the wall and a battlemap on the table.

- One consoleLaptop
- What the players see, your library, the map, the fight, the party and the dice, on one screen.
- Go live in one clickLaptopWallTable
- Pick tonight's weather and mood, and both screens and the music change together.
- Preview firstLaptop
- Look at anything privately before the players see it.
- Always in controlLaptopWallTable
- Black out a screen, or wake a stalled one, from your laptop.
- Scenes that breatheWall
- Moving light, embers and dust, warming up as a fight gets tense.
- Title cards and captionsWall
- Carve in a chapter title, or put a line of narration on the wall.
- Turns at a glanceWall
- Whose turn it is and what the enemies look like, without ever showing their exact hit points.
- Fog of warLaptopTable
- Paint it away from behind the screen; the table follows.
- Spell templatesLaptopTable
- A Fireball's reach lands on the table where everyone can see it.
The world map and the road
Bring your own world map, and travel it.

- Your world, inkedWall
- Your own map, styled like a cartographer drew it, with the places the party knows of.
- Plan the roadLaptopWall
- Plan a journey and travel it day by day, on the wall.
- Things happen on the wayLaptopWall
- Road events and sightings, and a road that can burn straight into the next fight.
- Towns up closeWall
- Zoom in on a settlement and its streets and walls appear.
The fight
From the first roll for initiative to the epilogue on the big screen.

- Fights you prepareLaptop
- Set up your encounters ahead, and what both screens show when they start.
- Initiative without the paperworkLaptop
- Type what the table rolled and the order is there. Damage, healing and conditions in a click.
- A boss gets an entranceWall
- The torches go out, the floor shakes, and the boss is named on the wall.
- Dice on the big screenLaptopWall
- Roll in secret, or let the dice land on the wall. Natural 20s get the drama they deserve.
- Every hit landsWall
- Hits shake the screen; fallen foes and fallen heroes get their moment.
- An epilogue for every fightWall
- The MVP, the boss slayer and the fight's best moments, on the wall when it is over.
Atmosphere and sound
Shops, weather, rests and music: the moments between the fights.

- Shops the table can readLaptopWall
- A themed price board on the wall, run live from your laptop.
- Weather on both screensWallTable
- Rain, snow, mist, ash and storm, and you hear it too.
- Rest by the fireWall
- A short or long rest gets its own campfire screen and music.
- Level upWall
- A celebration on the big screen when the party grows.
- Music that fitsLaptop
- Pick a mood, or let the music follow what is on the wall.
- Layered ambienceLaptop
- Stack rain, wind and a crackling fire, each at its own level.
- Your own SpotifyLaptop
- Your playlists, right in the console.
- Needs: Spotify Premium
Your cast and the players
Monsters, NPCs and the party, and an optional app for the players.

- NPCs with a faceLaptopWall
- Portraits and a line about them for the wall, your notes for you.
- A bestiary to start fromLaptop
- Search the open 5e monster library and bring in what you need.
- Statblocks from a photoLaptop
- Snap a statblock and it becomes a monster you can use.
- Needs: Your own Gemini or Claude API key
- Your party, importedLaptop
- Bring characters in from D&D Beyond, and keep an eye on everyone's hit points at a glance.
- Join with a codeOptional add-onPhone
- Players join with an invite link and claim their hero.
- A sheet in their pocketOptional add-onPhone
- Hit points, conditions, death saves, rests and their bag.
- Their turn, on their phoneOptional add-onPhone
- The turn order, and a nudge when it is their turn.
A whole session in 2:31.
From the first Fireball to the last epilogue. Jump to any chapter.
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